— What we did —
A project that features the magic that is Abu Dhabi, this creative was such a stunning journey of the landmarks and sites that make up this great city. The Brigade worked for three months with up to fifteen artists all located throughout the U.S. under the supervision of visual effects supervisor Boaz Livny. In early 2015, director Jose Gomez traveled to AbuDhabi with crew to shoot an assortment of live action plates to be used for editorial and visual effects work. A custom built drone was supplied by the Switzerland based team Dedicam and was complete with pilot and a RED Epic. Brigade did extensive pre-viz work to determine the best flight path considering height, position, and angles to fly in order to obtain proper coverage for our CGI work back in New York.
The Brigade used its proprietary cloud based pipeline for managing all aspects of the visual effects work including – modeling, animation, matte painting, and final rendering. Our system allows The Brigade to collaborate with such a wide variety of highly skilled artists regardless of their location. Solid Angle makes Arnold, which was our preferred rendering solution for the project.
A project that features the magic that is Abu Dhabi, this creative was such a stunning journey of the landmarks and sites that make up this great city. The Brigade worked for three months with up to fifteen artists all located throughout the U.S. under the supervision of visual effects supervisor Boaz Livny. In early 2015, director Jose Gomez traveled to AbuDhabi with crew to shoot an assortment of live action plates to be used for editorial and visual effects work. A custom built drone was supplied by the Switzerland based team Dedicam and was complete with pilot and a RED Epic. Brigade did extensive pre-viz work to determine the best flight path considering height, position, and angles to fly in order to obtain proper coverage for our CGI work back in New York.
The Brigade used its proprietary cloud based pipeline for managing all aspects of the visual effects work including – modeling, animation, matte painting, and final rendering. Our system allows The Brigade to collaborate with such a wide variety of highly skilled artists regardless of their location. Solid Angle makes Arnold, which was our preferred rendering solution for the project.
— Modeling —
— Lighting —
Arnold’s Robust pass system features AOVs which provides a way to render any arbitrary shading network component into different images.
— Final Look —
Nuke’s deep image compositing tools was critical for this project by allowing us to create and work with images that contain multiple opacity, color, and camera relative depth samples per pixel, so there’s no need to re-render CG elements when we received changes.